Manchester University & Gen.G Esports Partnership

Two players in yellow and black jerseys playing in an esports facility with controllers in hand
Image credit: Manchester University

Manchester University has forged an alliance with South Korean gaming group Gen.G Esports to be a part of its Practicum Abroad initiative.

This educational venture presents a three-week international opportunity for scholars to delve into the esports environment in Seoul, South Korea.

“This initiative marks our most bold undertaking since we started our Gen.G Practicum Abroad program,” commented Arnold Hur, Chief Executive Officer of Gen.G. “We are assembling some of the premier academic institutions in the nation to broaden their educational offerings on campus.

“Participants will be fully engaged in the Korean experience, benefiting from practical activities that provide a comprehensive understanding of the esports sector.”

The Practicum Abroad programme is designed to allow students to obtain direct involvement with esports. Participants will acquire knowledge from industry experts, take part in lectures and question-and-answer forums with Gen.G executives, and see notable locations in South Korea. Furthermore, there will be tailored esports content and professional networking possibilities.

“We are exceptionally thrilled to join forces with a distinguished esports entity such as Gen.G to furnish our students here at Manchester with an extraordinary chance to travel to Seoul and gain insights into the esports business from the foremost experts,” added Garrett Schieferstein, Esports Director at Manchester University.

“This overseas educational experience offers an unmatched opportunity to broaden understanding of esports on a global level and encounter South Korean esports culture.”

According to the formal webpage, a single student can register for the programme at a cost of $5,450 (~£4,056) and must be currently enrolled in a four-year US or internationally recognised academic institution for the academic years 2024/2025 or 2025/2026.

Educational Institutions and Competitive Gaming in 2025

By 2025, competitive gaming has become increasingly embedded within universities, observed through collegiate tournaments or specialised learning paths.

Prior in August, the University of Limerick unveiled a collaborative venture with peripheral expert, Logitech, through a €2.5m (~£2.15m) investigative endeavour designed to collect information on gamer habits.

Several universities, for example Middle Tennessee State University, have developed esports concentrations on its campuses to educate students concerning the competitive gaming environment. Others, similar to the University of Suffolk, have progressed in sharing designs for projected esports amenities.

The post Manchester University partners with Gen.G Esports appeared first on Esports Insider.

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